![]() ![]() ![]() Infinity - 500 Credits, 50 Boosters, 10 Collections Levels unlockedĪs the rewards for progressive upgrades don't scale according to the cost increase, it's better to climb the earlier ranks of the Collection Level by sticking to Uncommon and Rare upgrades for cards, unlocking the next card, playing with it to earn Boosters, upgrading it to Uncommon/Rare, and so on.Īs your Collection Level grows and you gain access to a large number of new cards, you'll want to begin to tinker with your deck to optimize your output within each game.Ultra - 400 Credits, 40 Boosters, 8 Collection Levels unlocked.Epic - 200 Credits, 20 Boosters, 4 Collection Levels unlocked.Rare - 100 Credits, 10 Boosters, 2 Collection Levels unlocked.Uncommon - 25 Credits, 5 Boosters, 1 Collection Level unlocked.It can be tempting to push every Credit you have into upgrading a card you love, advancing high into the upgrade tiers.ĭo not do this! Particularly early in your gameplay experience, new cards will come quickly via the Collection Level track, and each time you upgrade a card the resources required quickly escalate for less than impressive returns. Credits upgrade the cards you already have, and therefore you'll need them to progress. It's often best (depending on your deck) to play the first few turns across all 3 locations, strategically deducing where your opponent will be contesting for, and then using the final few turns of the game to bolster areas where you are already ahead, or sneakily play a high-power card/effect on the last turn to swing the location back in your favor.Įarly on in Marvel Snap, the most important aspect to upgrade is your Collection Level, as this is your method for unlocking new cards. ![]() Whilst this should obviously be the case for synergistic cards, trying to bulk up a location to ensure victory (particularly if your opponent isn't actively competing at that location), means that you are leaving yourself fully vulnerable to being outmatched at the other two locations. ![]() When you begin your journey in Marvel Snap, it can be tempting to play a card or two per turn in the same location. It's recommended you don't spend Gold on Credits/Card Variants in the Store unless you really like the Variant, or don't have time to play and complete missions. Comparatively, you can purchase 150 Credits in the Store for 120 Gold, but gain no Season Pass XP in the process. Refreshing costs 120 for 2 missions.Ĭompleting both the easy and hard mission will earn you 150 Credits and 75 Season Pass XP. The most cost-effective way of spending Gold is on Daily Mission refreshes once you have completed those that naturally arrived. As such, you'll want to use it as efficiently as possible. Though there are a number of ways to acquire Gold, unless you are spending money on a consistent basis, your supply will be sparsely updated. Occasional gifts from the dev team in your Inbox.Completing Weekly Challenges (visible at the top of the Missions tab).On both the free and paid Season Pass tracks.Gold is a premium currency in Marvel Snap, and can be earned from the following sources: Pay Attention to Featured/New Locations.Looking for something specific? Click one of the links below to jump to. ![]()
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